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Senior design engineer shipping games, websites, prototypes, tools, and products that bring joy ^-^

Mapmage

I am a Co-Founder and the Senior Design Engineer.

I designed and co-developed the mapmaker from prototype to release tooling.

My responsibilities include design and development spanning; UX/UI, app building, backend systems, automation, QA, integrations, and release tooling.

Tools
Unity Engine, C#, Codex, Figma, Git
Tech
WebGPU, sharable map URLs, virtual table-top software integration, custom file type design, Astro, NextJS

The Readyverse

My role was the Senior Game Designer.

I lead game design across gameplay design and implementation, social space design of "Surreal Estate", "Showrooms" and "Strongholds", puzzle design, Unreal Engine prototyping, playtesting, through release, and iteration; in a tiny fast-paced infrastructure focused team.

We designed and released "Promptopia" which combined state-of-the-art player-prompted AI-generated content with stats, abilities and gamefeel logically based on those generations; in juicy and enjoyable competitive multiplayer "experiment" game rounds.

Tools
Unreal Engine, Blueprints, Figma, Perforce
Tech
Online multiplayer, Web3, NFTs, AI gen 3D, AI gen voice over, AI gen skyboxes

Seekers

My role was the Creative Director for the $20M collectable interactive 3D modular avatar project.

I lead the design of the project, including initial concept development, attribute creation, game design, partner outreach, ARG puzzle creation, and marketing asset creation.

Tools
Blender, Unity Engine, C#, Figma, Git, Photoshop
Tech
WebGL, ARG, Web3, NFTs, Encryption

Swordy

I was a Co-Founder, Game Designer, and Game Developer.

I co-designed and built the physics-based combat gameplay, taking core mechanics from prototype through playtesting and refinement.

My responsibilities focused on moment-to-moment gamefeel, combat readability, and player joy through diegetic feedback, juice, rapid prototyping, and iteration.

Tools
Unity Engine, C#, Git
Tech
Physics, AI, Steam, Xbox One

Sylo

I was a UX/UI Designer.

I designed product experiences for a Web3 wallet, messenger, and mini-app platform from early flows through shipped features.

My responsibilities included turning complex technical systems into usable UX flows, interface designs, prototypes, and production-ready product experiences.

Tools
Figma, Photoshop, After Effects
Tech
iOS/Android, private messaging, video calling, web3 wallet, and user-owned data/privacy

Game

Game designGame developmentGamefeel

Gameplay prototyping, playtesting, tuning, and iteration

Mapmage Swordy Readyverse

Unity implementation of gameplay, UI, flows, builds, iteration and gamefeel

Mapmage Seekers Swordy

Unreal implementation of gameplay, iteration and gamefeel

Readyverse

Real-time interactive character/avatar systems

Seekers

Physics-based combat implementation, iteration, readability, and gamefeel

Swordy

Product

Brand designUI/UXGraphic DesignMarketing

UX/UI for web3 wallets, messaging, game UI, portals, and creative tools

Mapmage Sylo Swordy

Turning ambiguous ideas into scoped, usable product workflows

Mapmage Sylo

Product documentation, feature definition, and released user flows

Mapmage Sylo Readyverse

Translating infrastructure-heavy systems into clear user experiences

Sylo Mapmage

Web

DesignDevelopmentInfrastructure

Product websites and responsive interfaces with positioning

Mapmage

Shareable web experiences and WebGL/WebGPU delivery

Mapmage Seekers

Route handling, state, auth flows, and user-owned content

Mapmage

VTT-ready web embedding and cloud-connected creative tools

Mapmage

Systems

Build pipelinesRelease toolingQA workflows

APIs, storage, auth, hosting, and cloud-save architecture

Mapmage

Build pipelines, release automation, CI/CD, and QA workflows

Mapmage Swordy

Discord bot for monitoring and control of build/release coordination

Mapmage

Monitoring, incident debugging, and keeping shipped systems working

Mapmage Swordy

Cross-coordination between design, dev, QA, marketing and business

Readyverse Mapmage Swordy Sylo Seekers

I’m a senior design engineer working across games, interactive products, and emerging platforms, combining systems design, UX, prototyping, and hands-on implementation to turn ideas into playable, usable, commercially grounded experiences.

My work sits at the intersection of game design, UX, prototyping, creative direction, and product thinking. I design worlds, systems, and player-facing experiences that connect creative ambition with technical and commercial reality, then pressure-test them through hands-on iteration in Unity, Unreal Engine, and web.

I’m strongest in ambiguous spaces where teams need someone who can turn vision into mechanics, loops, prototypes, and live user experiences. I care about how a thing feels, how people use it, how it ships, and how it keeps evolving.

From 2013 to 2025, I worked across Web3 ecosystems including wallets, messaging, mini-apps, avatars, decentralized technologies, and digital collectibles. That experience sharpened my ability to design for complex emerging technology, unusual constraints, and emerging forms of ownership, identity, and interaction.

At core, I bridge creative vision and the technical side: shaping ideas into systems, turning concepts into playable and testable prototypes, and bringing emotive, informative gamefeel to real-time characters, worlds, and experiences.

Outside of work, I’m interested in psychology, productivity, privacy, off-grid self-sufficiency, sustainability.